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Computer Graphics |
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29 sites in Computer Graphics |
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University of California Irvine. Conducts research in the areas of scientific visualization, virtual reality, image based modeling and rendering, volume visualization and biomedical imaging.
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Conducts research in animal modeling and animation, environmental visualization, uncertainty visualization, virtual reality, nomadic collaborative visualization, tensor visualization, and flow visualization.
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The lab concentrates on research in curve and surface design, rendering, colour imaging, and user interfaces.
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Provides information on projects and courses related to multimedia, human computer interaction and computer graphics.
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The home to the Resource for Biocomputing, Visualization, and Informatics (RBVI), a NIH National Center for Research Resources Biomedical Technology Resource Center for the integrated analysis of biological sequence, structure, and functional information.
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Houses several research groups working on the latest computer graphics technology.
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Conducts research in the development of human-centered, powerful, and interactive 3D graphics tools for modeling, scientific visualization, telecollaboration, and interactive illustrations.
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Annual conference covering geometry and modeling, rendering, animation and simulation, and interactive environments. Conference and accommodation details, author's kit, awards, and archive of previous conferences.
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Research efforts in immersive environments, modelling, CAM, scientific visualization, medical illustration, terrain modeling and rendering, haptics (force-feedback), realistic and non-photorealistic rendering.
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Graphics and Interactive Systems Laboratory. Research focuses on non-photorealistic rendering, visual communication of information, tactile graphics and synthetic holography.
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Research areas include mesh processing, visualization, realistic hardware-supported shading, global illumination, and perception at the University of Saarbrücken in Germany.
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Research focusing on visualization, geometric modeling, photorealistic computer graphics, and immersive environments.
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Conducts research in the development of new techniques for exploiting high-performance computing technology, promotes the use of scientific visualization within the DoD, makes visualization technology available to DoD researchers, and prepares video presentations in support of DoD projects.
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Provides links to government labs conducting research with computer graphics and scientific visualization.
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Supports research and development efforts related to interactive computer graphics and immersive technologies.
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Provides news, applications, games and developer documentation related to the OpenGL 2D and 3D graphics application programming interface.
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Uses computer vision techniques, in real time, to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the Office, such as walls, furniture, objects and people.
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Conducts research addressing a number of key underlying technologies: 3D graphics and animation, computer vision, and statistical modeling.
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Conducts research in real-time 3D model acquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation.
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Provides links to sites containing information related to the computer graphics research conducted at the University of Utah.
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Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain, and medical imaging.
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Conducts research that explores and develops new approaches to modeling, rendering, simulation and scientific visualization.
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Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.
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Involved in the modelling and animation of three-dimensional inhabited virtual worlds.
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University of West Bohemia. Research areas include algorithms for computer graphics and visualization,volume data processing, methods for iso-surface extraction, mesh reduction and reconstruction from scattered data, triangular and tetrahedral mesh generation.
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Presents a guide to Interval Arithmetic research featuring: open problems, applications, generalizations, bibliography, researchers' sites, ftp site, and mailing list.
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Conducts research into the mathematical and algorithmic foundations of numerical problems in computer graphics and scientific computing with a specific focus upon multiresolution techniques.
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Friedrich Alexander University of Erlangen-Nuremberg. Research areas include modeling, rendering, and scientific visualization.
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Switzerland. Independent research and development laboratory involved in computer science and electrical engineering, physics and mathematics, virtual environment systems and multimedia, architecture and design, anthropometric body modelling and psychology. Cloth animation development projects for the textile fabric and fashion industry. Technical papers on PDF files.
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